Latest completed study:

In video game voice communication usage affects on the perceived anonymity and social capital of gamers.

Project in progress:

Young gamers and social capital

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Is video game addiction real?

Introduction Video games are an increasingly popular way of spending free time (Deleuze, et al., 2019, p. 1024) especially among the young population. In 2014, it was estimated that 97% of US teenagers were video game players (Granic, Lobel, & Engels, 2014, p. 66). The popularity of video games has propelled the video game industry…

“Video Games: Youngsters Motivation and Time Spent in Game” was our first project.


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